Well, hit a bit of unfortunate luck here today.
I was working on AC (as I call Aldon’s Crossing) and getting back into the swing of things when my desktop, where I host my source control and code, locked up.
After kuch fiddling and experimenting I was able to determine that my hard drive controller (pretty sure here) is failing. What happens is that when I turn on the machine it hangs there for several minutes at the screen right before it tries to enumerate the hard drive devices.
Sometimes it will start up, but then the D: drive is not visible. If I do some fiddling in the BIOS setup I can see that the D: drive is actually fine and will boot no problem.
Anyway, sort of unfortunate, but I will get past this.
I hope everyone else is doing well!
So I suffered a bit of a setback this year. I won’t bore you guys with the details, but I am trying to get things back on track! I hope to have some information to share soon!
Things are going a bit slower right now due to the holiday festivities, namely me being in Texas.
I hope everyone out there is having a great Christmas and a safe New Year!
-ADavis
All the build errors and link errors are now fixed. Aldon’s Crossing once again compiles – and now it can do it on multiple platforms if we so choose.
The game itself is still not working like it used to of course, we still have to convert the data and fix the tools – but this is a huge step.
-ADavis
whew! I really should have done this porting business a lot smarter. Anyway, down to 831 build errors.
1303 build errors. Making good progress.
Working on the weekend. 1626 build errors remain!
-ADavis
1911 build errors remain! With that, I’m off to sleep!
I got draw.cpp compiling. Hahahahaha! 2391 build errors to go!
Mike is working on the tools and support and I am trying hard to get the old engine up and compiling as a cross-platform game engine.
So far I have 2944 build errors, LOL. That’s what happens when you have platform specific dependencies in your engine.
The good news is that once we get over this hump, we should be in better shape for porting the engine to any platform we want.