Gameplay
The Races of Aldon’s Crossing

The Human
The Human
The Human.
The most average of the races, possessing neither great strengths, nor alarming weaknesses. Their true gift comes from their ability to get along well with the other civilized races (and even most of the not so civilized) and their ability to adapt to almost any obstacle.

The Elf
The Elf
The Elf.
Ancient and mysterious, the elves are the protectors of the great forests. Possessing an unnatural grace, but frailer than a human, elves receives bonuses to dexterity, but minuses to strength and vitality. Elves possess a deep affinity for magic, and most elves take to magic rather easily. Unfortunately, elves do not possess a diety other than the various forest spirits, so the idea of a priest is foreign to them. Elves can be any profession but Priest.

The Dwarf
The Dwarf
The Dwarf.
As stout and strong as the mountains they call home, dwarves are a race born to combat. Due to their robust and hearty nature dwarves receive bonuses to strength, vitality and are inherently resistant to poison. Dwarves distrust arcane magic almost completely, though divine magic cast by their priests is accepted. Dwarves can be any profession but Wizard.
The Classes of Aldon’s Crossing

The Fighter
The Fighter
The Fighter.
Fighters pride themselves on their martial prowess. Skilled in the use of almost all armor and weapons, the fighter is the barbarian in the mountains, the soldier on the field, or the mercenary defending the caravan. Having forgone all magical training he is not able to cast spells, instead the fighter relies on his training, strength, vitality, and dexterity for survival and victory.

The Thief
The Thief
The Thief.
Shadows and stealth are a thief’s best friends. The thief prefers sneaking and a quick jab in the back with a sharp dagger rather than a direct confrontation. As the only class with the ability to hide in shadows, move silently, pick locks, and backstab, the thief is a formidable yet subtle foe. Due to their need for speed and stealth the thief is limited in what armors and weapons they can use, though they do excel with all ranged weapons. Thieves never look down on a healthy dose of good luck either.

The Priest
The Priest
The Priest.
A pious warrior of holiness and truth. The priest is able to fight with both brawn and magic, though their magic is derived from their holy benefactor and not from arcane knowledge. The priest is especially effective at destroying and commanding the undead. Able to wear most armor, the priest is only limited in the weapons they can wield, as the use of edged weapons is forbidden to them. The priest restricts themselves to the weapons of defense: maces, flails, and hammers, and slings.

The Wizard
The Wizard
The Wizard.
Knowledge is power, and nothing embodies that more than the Wizard. Wizards have the knowledge to create magical energies and summon incredible beasts. Since the Wizard spends most of their time completely devoted to thier studies, they have completely negelected martial training. Mages are only able to wear the most limited of armor and may only use a few simple weapons. The lack of martial abilities rarely concerns the Wizard since Wizards who live long enough are known to have the power to destroy entire armies with their spells, or summon a powerful demon to rend their foes.
